![]() ![]() This process would happen multiple times, as the team adjusted each stage to get them just right. Then they would bring the drawing to a programmer, who would try to translate it into the actual game. First, a designer would sketch out their vision for a level on graph paper. for the NES, creating levels was a laborious, time-consuming process. When Takashi Tezuka served as assistant director on the very first Super Mario Bros.
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